Six wall jump effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Wall Jump — Wall Dust. Reference scene (context only — map it onto my own characters and sizes): A side-view 2D wall-jump room. Art is pixel art: the hero is 12×13 art pixels drawn at 7px (about 84×91px). Sizes are screen pixels; times are seconds; t = 0 is the wall kick. Two stone walls, 34px wide (#3a3346 with #2a2433 mortar lines every 24px and a 4px #4d4558 edge), stand at the left and right of a 438px-wide room. Every second the hero kicks off one wall and flies to the other, alternating sides: the hero's center starts 38px from the wall face, crosses in 0.9s (linear x) on an arc 8 + 6·q + 30·sin(πq) px above the ground, then clings to the far wall for the last 0.1s, sliding down 6px, and kicks again. The hero faces the direction of flight, using the run frame in the air and the standing frame while clinging. The kick point is at the wall face, 54px above the ground. The effect: On the kick, burst 7 dust squares (sand rgba(232,200,160)) out of the wall at the kick point in a fan from −63° to +63° away from the wall. …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack