Six victory effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Victory — Victory Flip. Reference scene (context only — map it onto my own characters and sizes): A pixel-art hero stands on the ground at night; the stage is cleared at t=0 and the cycle repeats every 1s. The view is 438×190px with the ground 34px above its bottom. The hero is 12×13 art pixels drawn at 7px (84×91px), feet centered 120px from the left edge. All sizes are screen px at that scale, so scale them to your sprite size. A 'STAGE n' label in a 3×5 pixel font (3px cells, #FFF6D8) sits at the top-left and n goes up by one each clear. In every effect except Victory Flip, the hero raises the sword: it swings from tip-down to tip-up (180°) and lifts 18px over 0.06s, holds until 0.6s, then swings back down by 0.7s; a white 4-point sparkle on the tip grows to 22px and shrinks between 0.04s and 0.3s. Everything is gone by 0.9s, so the loop stays clean. easeOutCubic(k) = 1 − (1 − k)³, easeInCubic(k) = k³, easeInOutCubic(k) = 4k³ for k < 0.5, else 1 − (−2k + 2)³/2; easeOutBack(k) = 1 + 2.70158·(k − 1)³ + 1.70158·(k − 1)². The effect: On victory (t=0), the hero jumps and does a full backflip. For 0 ≤ t < 0.5s, with q = t/0.5: height h = 56·sin(π·q) px and rotation = −360°·easeInOutCubic(q) around the sprite's center (the hero faces right, so it flips backward). During the first 0.04s stretch for takeoff: scaleY 0.85 → 1.1 and scaleX 1.1 → 0.92. …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack