Six teleport effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Teleport — Pixel Scatter. Reference scene (context only — map it onto my own characters and sizes): Side-view pixel-art scene in a dark cave. Two mint teleport pads (76×5px glowing strips on 88×10px dark bases) sit on the ground, 120px left and right of center. The hero is pixel art, 12×13 art pixels drawn at 7px per art pixel (84×91px). He stands on one pad and teleports to the other once every 1.0s: he arrives at t = 0 (the moment of the event), faces the other pad (facing left on the right pad), and departs during the last 0.15s of each cycle (t = 0.85–1.0). Just before he arrives, and for 0.2s after, small 6px mint #5BE3B0 and cream #fff6d8 dots rise 60px from the destination pad. All sizes are screen px at that scale; scale them to your own sprite size. The effect: Departure (0.85–1.0s): fade the hero's alpha 1 → 0 while 16 square 9px pixels in his colors (mint #5BE3B0, skin #ffd2a6, red #e8543b, dark red #a93427, brown #5a3a2a, white) burst out from his center (46px above his feet), evenly spaced around a circle, from 10px to 70px away (easeOutCubic, 1−(1−k)³; …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack