Six enemy spawn effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Enemy Spawn — Summon Circle. Reference scene (context only — map it onto my own characters and sizes): A side view of a 2D night scene with a fixed camera. Art is pixel art: the hero is 12×13 art pixels drawn at 7px (84×91px on screen); the enemy slime is 16×12 art pixels at 7px (112×84px). All sizes below are screen pixels at that scale inside a 438×190px view — scale them to your own sprites. Times are seconds, t = 0 is the moment the enemy appears. The hero stands 80px from the left edge facing right, breathing (height ±2%, 2 per second). One enemy appears every second at a spawn point 286px from the left edge, standing on the ground. After appearing it idles with small bounces (5% squash, 2.5 per second) until 0.32s, crouches to 114% width / 86% height by 0.4s, then hops right off-screen from 0.4s to 0.65s on a 52px arc. Effects that warn before the spawn run in the 0.45s before t = 0. The effect: Over the 0.4s before the spawn, open a flat pixel ellipse on the ground at the spawn point: x-radius 0 → 66px (easeOutCubic, 1−(1−k)³), y-radius 0.3 × that, drawn as 6px mint #5BE3B0 squares rotating 0.5 turn/s, with an inner gold #FFC24B ring of 3px dots at 62% of the radius rotating the other way at 1 turn/s. …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack