Six shooting effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Shooting — Recoil Kick. Reference scene (context only — map it onto my own characters and sizes): A side-view 2D scene at dusk. Pixel art: the hero (12×13 art pixels at 7px, about 84×91px) stands on the left facing right, holding a small pixel gun (12×6 art pixels at 4px) at his chest 42px above the ground; the muzzle is 60px in front of him. An orange slime (80×60px) faces him 292px to the right, with a 3-segment HP bar above it. The view is 438×190px with the ground 34px above the bottom. All sizes are screen pixels at that scale. Times are seconds, t = 0 is the trigger pull. The bullet (a 20×5px cream bar with a 14px gold tail) reaches the slime in 0.08s; the slime flashes white for 0.07s, squashes 12%, loses 1 HP and 5 cream bits pop off it. The 3rd hit defeats it (it turns white and 10 bits fly out 0.04–0.4s after the hit); a new slime drops in from 0.45s to 0.7s. The effect: On the shot move the hero and gun back 12px and tip the g …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack