Six projectile impact effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Projectile Impact — Impact Spark. Reference scene (context only — map it onto my own characters and sizes): A side-view 2D scene at dusk. Pixel art: the hero (12×13 art pixels at 7px, about 84×91px) stands on the left facing right; an orange slime (16×12 art pixels at 5px, 80×60px) faces him 266px to the right, with a 4-segment HP bar (pink #ff5a7a on dark) above it. The view is 438×190px with the ground 34px above the bottom. All sizes are screen pixels at that scale. Times are seconds, t = 0 is the moment the fireball hits. Each second the hero shoots a fireball (a 28px glow, 20px orange #FF7A3D square, 12px gold #FFC24B and 6px cream core) from his hand at t = −0.2; it flies to the slime's front (36px in front of its center, 30px above the ground) in 0.2s with a 14px arc and 3 fading trail copies. On every hit the slime flashes white for 0.07s, squashes 12% for 0.15s and loses 1 HP. The 4th hit defeats it: it turns white, 10 pixel bits fly out and fall from 0.12s to 0.45s, and a new slime drops in from above from 0.45s to 0.7s (easeIn) and squashes 20% on landing. The effect: At the hit point draw a white 4-point flash (6px thick bars) that shrinks from 40px to 4px half …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack