Game Feel PromptsPack $15

Power-Up Part 1

Six power-up effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.

1  Color Flash
The hero flashes white and gold every 0.05s for 0.5s.
Peek at full prompt 1
Add this game-feel effect to my 2D game: Power-Up — Color Flash.

Reference scene (context only — map it onto my own characters and sizes):
A side-view 2D scene in a dark cave. Pixel art: the hero is 12×13 art pixels drawn at 7px (about 84×91px), standing in the center facing right; the view is 438×190px with the ground 34px above the bottom. All sizes are screen pixels at that scale — scale them to your own sprites. Times are seconds, t = 0 is the moment the power-up orb reaches the hero's chest (48px above the ground). Each second a gold orb (9×9 art pixels at 6px, with a mint up-arrow inside and a soft gold glow of radius 34px at 20%) falls from above the view to the chest over 0.45s (easeInCubic), swaying 8px side to side. The powered-up look always returns to normal by t = 0.8.

The effect:
For 0.5s overlay a solid silhouette of the hero that switches ev …

The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.

2  Grow Pop
The hero grows to 135% in 0.1s, holds at 120%, and shrinks back by 0.8s.

Full prompt in the pack

3  Aura Flames
22 gold and orange pixel flames rise 70px around the hero for 0.7s.

Full prompt in the pack

4  Shock Ring
A white ring bursts from the hero to 90px in 0.3s; the scene shakes 4px.

Full prompt in the pack

5  Stat Popup
A mint 'ATK+1' pops to 130% over the hero and rises 24px in 0.7s.

Full prompt in the pack

6  Charge Lines
8 pixel lines rush into the hero in 0.2s, then a mint glow fades out.

Full prompt in the pack

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