The hero flashes white and gold every 0.05s for 0.5s.
Peek at full prompt 1
Add this game-feel effect to my 2D game: Power-Up — Color Flash.
Reference scene (context only — map it onto my own characters and sizes):
A side-view 2D scene in a dark cave. Pixel art: the hero is 12×13 art pixels drawn at 7px (about 84×91px), standing in the center facing right; the view is 438×190px with the ground 34px above the bottom. All sizes are screen pixels at that scale — scale them to your own sprites. Times are seconds, t = 0 is the moment the power-up orb reaches the hero's chest (48px above the ground). Each second a gold orb (9×9 art pixels at 6px, with a mint up-arrow inside and a soft gold glow of radius 34px at 20%) falls from above the view to the chest over 0.45s (easeInCubic), swaying 8px side to side. The powered-up look always returns to normal by t = 0.8.
The effect:
For 0.5s overlay a solid silhouette of the hero that switches ev …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.