Six poison effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Poison — Bubble Rise. Reference scene (context only — map it onto my own characters and sizes): Side-view pixel-art scene at night. The swordsman on the left (12×13 art pixels drawn at 7px, 84×91px) faces an orange slime on the right (16×12 art pixels at 7px, 112×84px, about 200px away). Times are seconds; t = 0 is the hit. On every hit the slime squashes to 85% height for 0.12s, shakes ±3px for 0.15s and flashes white for about 0.05s, then keeps breathing (±3% height, 2 times a second). Once every 1.0s the hero tosses a small poison vial (gray cap, green body, 4×7 art pixels at 4px). It arcs 60px high and spins as it flies to the slime over 0.8–1.0s. At t = 0 it shatters: 5 gray/green shards fly out and fall with gravity, fading over 0.25s. Poison colors: green #7fd35a, dark mint #2f9d7a and a #4fae5a tint for the slime. The effect: 8 toxic bubbles rise from across the slime (spread 88px), each delayed 0.05s more than the last. …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack