Six match clear effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Match Clear — Pop & Scale. Reference scene (context only — map it onto my own characters and sizes): A match-3 puzzle board, seen from the front. Art is pixel art: each piece is about 10×10 art pixels drawn at 5px (about 50px on screen) on a 56px tile grid; the board is 7 columns × 3 rows with a dark checkered background (#1d1410 / #261a14) and a 6px brown #5a3a2a frame. All sizes below are screen pixels at that scale — scale them to your own tile size. Times are seconds, t = 0 is the moment the match clears. Five piece types: mint gem #5BE3B0, gold coin #FFC24B, pink heart #ff5a7a, orange flame #FF7A3D and silver star #d8e2ea, all with a dark #1a1014 outline. Once per second the player swaps two neighbors in the middle row: a cream #fff6d8 4px frame appears around the two tiles 0.38s before the clear, and the two pieces trade places from t = −0.28 to −0.10 (easeInOutCubic, one passing 8px above the other). That lines up 3 of a kind, which clear at t = 0. From t = 0.30 to 0.48 the pieces above fall one tile (easeInCubic) while new pieces drop in from above the board, then land with a short 12% squash until 0.62. Sounds: a short swish on the swap, a rising 3-note chime on the clear, a soft clack on landing. The effect: On clear, keep the 3 matched pieces for 0.2s. …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack