Six lightning effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Lightning — Zigzag Bolt. Reference scene (context only — map it onto my own characters and sizes): Side-view pixel-art scene at night. The swordsman on the left (12×13 art pixels drawn at 7px, 84×91px) faces an orange slime on the right (16×12 art pixels at 7px, 112×84px, about 200px away). Times are seconds; t = 0 is the hit. On every hit the slime squashes to 85% height for 0.12s, shakes ±3px for 0.15s and flashes white for about 0.05s, then keeps breathing (±3% height, 2 times a second). Once every 1.0s the hero raises his sword straight up (shown from 0.7s to 0.15s after the hit, with a pale-gold glint at its tip around the strike), and lightning strikes the slime from the top of the screen at t = 0. Unless an effect says otherwise, the base bolt is a thin 4px pale-gold #fff3b0 zigzag (6 segments, ±14px) for 0.06s. After the hit the slime shakes ±3px for 0.3s. The effect: Replace the base bolt with a big one: a 7-segment zigzag (±22px) from the top of the screen to the slime's head, drawn as a 12px gold #FFC24B line with a 4px white core, plus a short 3-segment branch off the 3rd joint. …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack