Six item get effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Item Get — Hold Overhead. Reference scene (context only — map it onto my own characters and sizes): A side-view 2D scene at night. Pixel art: the hero is 12×13 art pixels drawn at 7px (about 84×91px on screen), standing still and facing right; the ground line is 34px above the bottom of a 438×190px view. All sizes below are screen pixels at that scale — scale them to your own sprites. Times are seconds, t = 0 is the moment the item is obtained. Each second a new item appears 120px in front of the hero and 62px above the ground: at t = −0.55 it pops in with a cream #fff6d8 sparkle (scale 0.4 → 1, easeOutBack, 0.1s), floats with a 3px bob inside a soft gold glow (radius 30px, 18% opacity), and from t = −0.15 it is pulled into the hero's hand (30px in front, 58px up) with easeInCubic along a 20px arc. Items cycle: potion (9×11 art pixels at 7px), key (11×6 at 6px), heart (7×7 at 8px), star (9×10 at 7px), sword (3×13 at 5px). The effect: On pickup, show the item above the hero's head (its center 34px above the top of the head) for 0.6s. …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack