Game Feel PromptsPack $15

Hit Feedback Part 2

Six hit feedback effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.

1  Knockback
The enemy is knocked back 48px in 0.08s, holds, then walks back by 0.6s.
Peek at full prompt 1
Add this game-feel effect to my 2D game: Hit Feedback — Knockback.

Reference scene (context only — map it onto my own characters and sizes):
A side-view 2D scene. Art is pixel art: the hero is 12×13 art pixels drawn at 7px (about 84×91px on screen). All sizes below are screen pixels at that scale — scale them to your own sprite size. Times are seconds, t = 0 is the moment of the event. A small swordsman (left) faces an orange slime (right, 16×12 art pixels, standing about 160px to his right) and hits it once per second, contact at t = 0. Sword angle (0° = straight up, positive = forward): from t = −0.14 to 0 it swings fast from −40° to 100° (easeInCubic, k³), follows through to 112° by t = 0.06 (easeOutCubic, 1−(1−k)³), returns to 25° by t = 0.45 (easeInOutCubic), then winds back up to −40° by t = 0.86 (easeOutCubic). The hero leans 10px forward at contact and settles back. A faint cream (#ffe2a8) arc trail follows the blade during the fast swing and fades within 0.1s after contact. The slime breathes: its height scales ±3.5% on a 1s sine. The effect below is the only extra feedback on each hit. On frames where the effect says so, the enemy is also drawn pure white (same sprite shape filled #ffffff) for the first 0.05–0.07s.

The effect:
On hit, push the enemy away from the attacker horizontally. …

The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.

2  Camera Zoom
Punch the camera in to 120% on the hit point, easing back over 0.3s.

Full prompt in the pack

3  Color Invert
Invert the whole scene's colors for 2 frames (0.07s), then flash white.

Full prompt in the pack

4  Pixel Spray
Spray 18 orange-gold pixels from the hit; they fall and rest on the floor.

Full prompt in the pack

5  Afterimage
The enemy flies back 56px in 0.1s, trailing 3 mint afterimages.

Full prompt in the pack

6  Camera Push
Shove the whole frame 22px and tilt it 1.5° toward the hit, then settle.

Full prompt in the pack

Get all 312 full prompts — $15 More sets