Six healing effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Healing — Rising Pluses. Reference scene (context only — map it onto my own characters and sizes): Side-view pixel art on a night ground. The hero is 12×13 art pixels drawn at 7px (84×91px); all sizes are screen px at that scale, so scale them to your sprite size. The hero stands still, facing right. The scene repeats every 1.0s with the heal at t=0. From −0.5s to 0 a heart pickup (7×7 art pixels at 5px, with a soft 26px pink glow #FF5A7A at 22%) floats in from 190px right of the hero and near the top of the screen to the hero's chest (14px right of center, 30px above the feet), moving with easeInOutCubic, a 14px upward arc and a 3px bob; it disappears at t=0. An HP bar sits top-left: 168×18px with a 4px dark outline, mint #5BE3B0 fill (orange #FF7A3D while below 50%) and a 4px white highlight on top. It jumps from 40% to 90% at t=0, holds until 0.35s, then drains linearly back to 40% by 1.0s (a slow poison). Play the effect below on every heal. The effect: Spawn 8 pixel plus signs around the hero when the heal lands at t=0. Plus i (i = 0…7) starts at i × 0.04s and lives 0.6s. Its x offset from the hero's center is −44, +48, −62, +64, −36, +40, −54, +56px (always beside the body, never over the face). …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack