Game Feel PromptsPack $15

Harvest Part 1

Six harvest effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.

1  Pop & Bounce
The carrot pops 54px up, lands at 0.4s with a squash, and bounces 12px.
Peek at full prompt 1
Add this game-feel effect to my 2D game: Harvest — Pop & Bounce.

Reference scene (context only — map it onto my own characters and sizes):
A farming / life-sim 2D scene in a 3/4 view. Art is pixel art: the hero is 12×13 art pixels drawn at 7px (about 84×91px on screen). All sizes below are screen pixels at that scale — scale them to your own sprite size. Times are seconds, t = 0 is the moment of the event. The hero walks to the right in place along a tilled soil bed (2-frame walk, switching every 0.125s, 3px bob) while the field scrolls left at 90px/s; a wooden fence (posts every 60px) runs along the grass behind. Ripe carrots are planted in a row 90px apart, so one is harvested every second (t = 0) at the harvest point 80px in front of the hero's center, on the ground line. A planted carrot shows only its mint #5BE3B0 leaves and orange #ff9f43 shoulder (10×7 art pixels at 5px, dark #1a1014 outline, leaves sway ±6%). The pulled carrot is a full 9×12 sprite at 5px (45×60px). After the pull a dark hole (28×8px) stays in the soil and scrolls away; 0.4s later a small sprout grows in it over 1s. Top-left HUD: a dark rounded panel with a small carrot icon and a pixel counter like x12 (3×5 pixel font, 4px cells, cream #fff6d8) that adds 1 per carrot. The pulled carrot's ground spot keeps scrolling left at 90px/s.

The effect:
On harvest, launch the full carrot straight up from its spot (its x keeps scrolling with the ground). …

The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.

2  Leaf Burst
8 mint leaf bits burst up 180–300px/s, then fall as it is pulled.

Full prompt in the pack

3  Arc to Bag
The carrot arcs to the bag counter in 0.4s; the counter bumps on arrival.

Full prompt in the pack

4  Floating +1
A carrot icon and '+1' pop to 125%, rise 40px and fade in 0.7s.

Full prompt in the pack

5  Soil Puff
10 soil chunks spray out with gravity while a dust ring spreads in 0.3s.

Full prompt in the pack

6  Shine Sparkle
The carrot rises 36px, flashes white, and 3 gold sparkles twinkle in turn.

Full prompt in the pack

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