Six harvest effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Harvest — Pop & Bounce. Reference scene (context only — map it onto my own characters and sizes): A farming / life-sim 2D scene in a 3/4 view. Art is pixel art: the hero is 12×13 art pixels drawn at 7px (about 84×91px on screen). All sizes below are screen pixels at that scale — scale them to your own sprite size. Times are seconds, t = 0 is the moment of the event. The hero walks to the right in place along a tilled soil bed (2-frame walk, switching every 0.125s, 3px bob) while the field scrolls left at 90px/s; a wooden fence (posts every 60px) runs along the grass behind. Ripe carrots are planted in a row 90px apart, so one is harvested every second (t = 0) at the harvest point 80px in front of the hero's center, on the ground line. A planted carrot shows only its mint #5BE3B0 leaves and orange #ff9f43 shoulder (10×7 art pixels at 5px, dark #1a1014 outline, leaves sway ±6%). The pulled carrot is a full 9×12 sprite at 5px (45×60px). After the pull a dark hole (28×8px) stays in the soil and scrolls away; 0.4s later a small sprout grows in it over 1s. Top-left HUD: a dark rounded panel with a small carrot icon and a pixel counter like x12 (3×5 pixel font, 4px cells, cream #fff6d8) that adds 1 per carrot. The pulled carrot's ground spot keeps scrolling left at 90px/s. The effect: On harvest, launch the full carrot straight up from its spot (its x keeps scrolling with the ground). …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack