Six freeze effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Freeze — Ice Block. Reference scene (context only — map it onto my own characters and sizes): Side-view pixel-art scene at night. The swordsman on the left (12×13 art pixels drawn at 7px per art pixel, 84×91px) casts an ice shot at an orange slime on the right (16×12 art pixels at 7px, 112×84px, center 80px right of center) once every 1.0s: he leans 6px forward over 0.75–1.0s, his hand glows icy over 0.78–0.86s, and a white diamond-shaped ice shot (14px, with 3 fading #8fe8c8 trail squares) flies from his hand to the slime over 0.85–1.0s (easeInCubic). It hits at t = 0. The slime stays frozen (no breathing motion) until 0.6s, shakes ±2px over 0.5–0.6s, then the ice breaks: 6 ice chips (10px, white and #c8f5e4) pop out and fall over 0.6–0.78s, and the slime breathes again. All sizes are screen px; scale them to your own sprites. The effect: On the hit, a see-through ice block grows up around the slime from the ground in 0.12s (easeOutCubic): 132px wide, up to 110px tall, filled with #c8f5e4 at 38% opacity, with a 4px white border and two white highlight streaks (8×28px and 6×12px) near its top-left corner. …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack