Six footsteps effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Footsteps — Dust Kick. Reference scene (context only — map it onto my own characters and sizes): A side-view 2D run. Art is pixel art: the hero is 12×13 art pixels drawn at 7px (about 84×91px). All sizes are screen pixels at that scale — scale them to your sprites. Times are seconds. The hero sprints right in place: the ground scrolls left at 384px/s (far hills at 120px/s), thin speed lines (3px tall, 40–90px long, cream 18% or gold 22%) streak left, and the run cycle has 4 footfalls per second (one every 0.25s, on the music's 8th notes). Footfalls alternate feet: the front foot lands 14px ahead of the hero's center, the back foot 10px behind. Between footfalls the body lifts up to 6px (sine), with the legs-apart frame for the first half of each step and the legs-together frame for the second half. t = 0 is a footfall; the footfall on each whole second is the strong one (on the beat). The effect: On every footfall, spawn a dust cluster at the landing foot: one square plus two smaller ones (60% and 40% size) beside it, sand color rgba(232,200,160). …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack