Six double jump effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Double Jump — Air Puff. Reference scene (context only — map it onto my own characters and sizes): A side-view 2D scene at dusk. Pixel art: the hero is 12×13 art pixels drawn at 7px (about 84×91px), in the center of a 438×190px view with the ground 34px above the bottom. All sizes are screen pixels at that scale — scale them to your own sprites. Times are seconds, t = 0 is the moment of the second (mid-air) jump. Each second: the hero stands on the ground from t = 0.55 to 0.75 (crouching 15% wider and shorter from 0.68 to 0.75), does the first jump at 0.75 and reaches 28px by t = 1 (quadratic ease-out), then at t = 0 jumps again from 28px with an upward speed of 290.6px/s and gravity 1242px/s², peaking at 62px at 0.234s and landing at 0.55s. A 2-frame run pose is used in the air, and the shadow shrinks with height. The effect: At the second jump, 3 pixel clouds (discs on a 3px grid) appear where the feet left in mid-air: a center one (radius 19px, #f2e2cc) and two side ones (radius 14px, #c9b39a) 26px to the left and right. …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack