Six dodge roll effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Dodge Roll — Dodge Roll. Reference scene (context only — map it onto my own characters and sizes): Side-view pixel-art scene on a dusk background. An orange slime (16×12 art pixels at 7px per art pixel, 112×84px), resting 80px right of center, leaps at the swordsman (12×13 art pixels at 7px, 84×91px) once every 1.0s: it jumps over 0.78–1.0s (50px-high arc, easeOutCubic horizontally) and lands at t = 0 on the spot 56px left of center, where the hero was standing, with a squash (−22%) and two dust puffs. The hero dodges just in time: he jumps back 80px over 0.85–1.0s (30px-high hop, easeOutCubic), waits, and walks back over 0.3–0.6s (easeInOutCubic). The slime hops back to its spot over 0.12–0.55s. The hero's center rests 76px left of center. All sizes are screen px; scale them to your own sprites. The effect: During the jump back (0.85–1.0s) rotate the hero one full turn backward (−360°, easeOutCubic) around his center, drawn at 90% width and 80% height so he looks curled into a roll. …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack