Six breakable crate effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Breakable Crate — Plank Burst. Reference scene (context only — map it onto my own characters and sizes): Side-view pixel-art scene on a dusk background. A swordsman on the left (12×13 art pixels drawn at 7px per art pixel, 84×91px) swings at a wooden crate on the right once every 1.0s; the hit lands at t = 0. The crate is 14×14 art pixels at 6px (84×84px): dark #1a1014 outline, a 2-pixel brown #6b4a33 frame, a darker #5a3a2a inner panel crossed by a diagonal brown plank, and gold nails in the corners; its center is 76px right of center. Swing: the sword goes back over 0.45–0.86s and swings down over 0.86–1.0s (easeInCubic), leaving a cream #ffe2a8 arc. After the crate breaks, a new crate falls in from 200px up over 0.45–0.62s (easeIn quadratic), squashes ±18% on landing and makes a 10px bounce, settling by 0.74s. Debris uses gravity of about 1400px/s² and stops on the ground. All sizes are screen px; scale them to your own sprites. The effect: On the hit, remove the crate and launch 6 planks from its center: 30×12px rectangles in brown #6b4a33 / #5a3a2a (alternating) with a 3px dark #1a1014 outline and a light 3px top edge. …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack