Six countdown effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Countdown — Zoom Slam. Reference scene (context only — map it onto my own characters and sizes): A side view at a race start line: a checkered strip (12×6px squares, 2 rows, cream and dark brown) along the ground. Art is pixel art: the hero is 12×13 art pixels drawn at 7px (about 84×91px on screen) on the left, the slime 16×12 art pixels at 7px on the right, 284px apart. All sizes below are screen pixels at that scale — scale them to your own sprite size. Times are seconds, t = 0 is the moment a new count appears. Once per second the next count appears in the middle: 3, 2, 1, GO, then it repeats. Counts use a 3×5 pixel font with 16px cells (80px tall), cream #fff6d8 with a dark #1a1014 outline; GO uses 14px cells in mint #5BE3B0. On 3, 2 and 1 both racers do a small crouch (6–8% shorter, recovering in 0.2s); on GO they hop (hero 34px, slime 26px, over 0.4s) — this part is the same in all six. The effect: Each count starts at 300% scale (GO: 350%) and 60% opacity, and slams down to 100% in 0.12s with easeInCubic (k³), slow then fast, like it falls onto the screen. …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack