Game Feel PromptsPack $15

Combo Counter Part 1

Six combo counter effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.

1  Number Punch
Each hit, punch the number to 150% in 0.05s, then spring back by 0.3s.
Peek at full prompt 1
Add this game-feel effect to my 2D game: Combo Counter — Number Punch.

Reference scene (context only — map it onto my own characters and sizes):
A side view on a flat ground. Art is pixel art: the hero is 12×13 art pixels drawn at 7px (about 84×91px on screen), the slime 16×12 art pixels at 7px (112×84px). All sizes below are screen pixels at that scale — scale them to your own sprite size. Times are seconds, t = 0 is the moment of the hit. The hero stands on the left and swings a sword at the slime once per second. On every hit the slime squashes (22% wider and shorter, springing back) and flashes white for 0.06s — this part is the same in all six. The combo counter sits to the right of the slime: a 3×5 pixel-font number with 13px cells (65px tall), cream #fff6d8 with a dark #1a1014 outline, and the word COMBO under it (4px cells, gold #FFC24B). The combo goes up by 1 on every hit.

The effect:
On every hit, set the counter to the new number and scale it around its center: 100% → 150% in 0.05s (easeOutCubic, 1−(1−k)³), then back to 100% from 0.05s to 0.3s using s = 1 + 0.5·(1 − easeOutBack(k)) with c = 1.70158, so it dips just under 100% and settles. …

The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.

2  Shake & Flash
Each hit, flash the number white for 0.1s and shake it ±6px for 0.25s.

Full prompt in the pack

3  Color Tiers
Cream → gold → orange at 5 and 9 hits, one size bigger at each step.

Full prompt in the pack

4  Combo Timer
A bar under the count refills on hit, drains in 1s, turns orange at 30%.

Full prompt in the pack

5  Rolling Digits
Old number rolls up and out, new one rolls in from below in 0.16s.

Full prompt in the pack

6  Spark Feed
A gold spark flies to the counter in 0.22s; the count ticks up as it lands.

Full prompt in the pack

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