Game Feel PromptsPack $15

Click Reward Part 1

Six click reward effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.

1  Squash Tap
Each tap squashes the coin to 118% × 82%; it springs back in 0.3s.
Peek at full prompt 1
Add this game-feel effect to my 2D game: Click Reward — Squash Tap.

Reference scene (context only — map it onto my own characters and sizes):
An idle / clicker game screen. Art is pixel art: the big coin is 16×16 art pixels drawn at 7px (112×112px on screen). All sizes below are screen pixels at that scale — scale them to your own sprite size. Times are seconds, t = 0 is the moment of the tap. The big gold coin (#FFC24B with lighter #fff3b0 rim highlights, darker #b07a1c shading, a #1a1014 outline and an engraved diamond in the middle) sits left of center on a dark warm panel (#2a1c14 → #170f0b) with a faint dot grid (3px gold dots every 32px at 6% opacity), a soft gold glow circle behind it (radius 80px, 12% opacity) and an oval shadow under it (104×16px, 35% black). It bobs 3px up and down once per second. Every second the player taps it: a white pixel arrow cursor (8×11 art pixels at 4px, dark outline) rests 16px up-right of the tap point, slides in over 0.25s (easeInCubic), presses at t = 0 (shrinks 12% for 0.06s) and moves back out over 0.1s (easeOutCubic). The tap point is 22px right of and 14px above the coin's center. Each tap earns gold; the amount changes every tap (12, 15, 9, 20, 12, 18, 10, 25, 14, 16, 11, 30, then repeats). Top-right HUD: a small coin icon and the total as a pixel number (3×5 pixel font, 5px cells, cream #fff6d8) that jumps to the new total at t = 0.

The effect:
On tap, squash the big coin around its center: vertical scale sy = 1 − 0.18·(1 − spring(t)) and horizontal scale sx = 2 − sy, so it starts at 118% wide and 82% tall. …

The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.

2  Number Float
A gold '+15' pops to 130% at the tap, rises 44px and fades out in 0.7s.

Full prompt in the pack

3  Coin Spray
Six small coins hop up about 50px, fan out sideways and fall in 0.7s.

Full prompt in the pack

4  Counter Roll
The counter rolls from the old total to the new one in 0.4s, bumped 25%.

Full prompt in the pack

5  Ripple Ring
The coin flashes white; a gold ring ripples out to 70px in 0.35s.

Full prompt in the pack

6  Crit Tap
Every 4th tap is a crit: 'CRIT' and 5× gold pop, the scene shakes 4px.

Full prompt in the pack

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