Six charge attack effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Charge Attack — Glow Build. Reference scene (context only — map it onto my own characters and sizes): Side-view pixel-art scene on a dusk background. A swordsman on the left (12×13 art pixels drawn at 7px per art pixel, 84×91px; a 3×13-pixel sword at 7px) charges a heavy attack at an orange slime on the right (16×12 art pixels at 7px, 112×84px) once every 1.0s; the hit lands at t = 0. Timing per cycle: follow-through 0–0.06s, raise the sword overhead 0.06–0.3s (easeInOutCubic, from 112° to −40°), hold and charge 0.3–0.88s (charge amount c goes 0 → 1 linearly), swing down 0.88–1.0s (easeInCubic) leaving a cream #ffe2a8 swing arc. On the hit the slime flashes white for 0.08s, squashes 20%, and is knocked back 40px in 0.12s (easeOutCubic), then slides back over 0.3–0.6s. The hero's left edge is 118px left of center; the slime's center starts 76px right of center. All sizes are screen px; scale them to your own sprites. The effect: During the charge (0.3–0.88s) flicker a white overlay on the hero with alpha (0.25 + 0.5c) × (0.6 + 0.4·sin(2π·t·(4 + 10c))), so it pulses faster as the charge grows. …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack