Game Feel PromptsPack $15

Charge Attack Part 1

Six charge attack effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.

1  Glow Build
While charging, the hero flickers brighter and the blade turns white.
Peek at full prompt 1
Add this game-feel effect to my 2D game: Charge Attack — Glow Build.

Reference scene (context only — map it onto my own characters and sizes):
Side-view pixel-art scene on a dusk background. A swordsman on the left (12×13 art pixels drawn at 7px per art pixel, 84×91px; a 3×13-pixel sword at 7px) charges a heavy attack at an orange slime on the right (16×12 art pixels at 7px, 112×84px) once every 1.0s; the hit lands at t = 0. Timing per cycle: follow-through 0–0.06s, raise the sword overhead 0.06–0.3s (easeInOutCubic, from 112° to −40°), hold and charge 0.3–0.88s (charge amount c goes 0 → 1 linearly), swing down 0.88–1.0s (easeInCubic) leaving a cream #ffe2a8 swing arc. On the hit the slime flashes white for 0.08s, squashes 20%, and is knocked back 40px in 0.12s (easeOutCubic), then slides back over 0.3–0.6s. The hero's left edge is 118px left of center; the slime's center starts 76px right of center. All sizes are screen px; scale them to your own sprites.

The effect:
During the charge (0.3–0.88s) flicker a white overlay on the hero with alpha (0.25 + 0.5c) × (0.6 + 0.4·sin(2π·t·(4 + 10c))), so it pulses faster as the charge grows. …

The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.

2  Particle Gather
12 gold sparks are pulled into the sword tip from 90px over the charge.

Full prompt in the pack

3  Charge Rings
3 mint rings shrink from 84px onto the hero; a ring blasts out on hit.

Full prompt in the pack

4  Tremble & Dust
The hero shakes up to 4px with dust at his feet; the hit shakes 6px.

Full prompt in the pack

5  Charge Meter
A bar over the hero fills in 0.58s, then flashes white with 'MAX'.

Full prompt in the pack

6  Color Stages
The sword tip glows mint, then gold, then orange; the slash is bigger.

Full prompt in the pack

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