Six chain cascade effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Chain Cascade — Chain Counter Pop. Reference scene (context only — map it onto my own characters and sizes): A match-3 puzzle board, seen from the front, during a chain reaction. Art is pixel art: each piece is about 10×10 art pixels drawn at 4px (about 40px on screen) on a 44px tile grid; the board is 7 columns × 4 rows with a dark checkered background (#1d1410 / #261a14) and a 6px brown #5a3a2a frame. All sizes below are screen pixels at that scale — scale them to your own tile size. Times are seconds, t = 0 is the moment a match clears. Five piece types: mint gem #5BE3B0, gold coin #FFC24B, pink heart #ff5a7a, orange flame #FF7A3D and silver star #d8e2ea, all with a dark #1a1014 outline. Once per second a line of 3 (horizontal or vertical) clears in 0.16s (white flash, quick shrink). From t = 0.22 the pieces above fall into the gap (easeInCubic; 1 tile by 0.36s, or 3 tiles by 0.46s for a vertical match) and new pieces drop in from above. The landing makes the next line of 3, which glows faintly before it clears one second later — so each clear is the next step of the chain. A counter beside the board reads 'CHAIN x2', 'x3' … 'x13' and steps up on each clear. Sounds: a rising chime on each clear that goes up one semitone per chain step, and a soft clack when the pieces land. The effect: On each chain step (t = 0 is the clear), draw the chain count as pixel text 'x' + n (n goes 2, 3, 4 …) centered just above the cleared group (keep it inside the play area). …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack