Game Feel PromptsPack $15

Card Play Part 1

Six card play effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.

1  Lift & Fly
The card lifts 26px and grows to 115%, then arcs to the enemy in 0.32s.
Peek at full prompt 1
Add this game-feel effect to my 2D game: Card Play — Lift & Fly.

Reference scene (context only — map it onto my own characters and sizes):
A 2D card battle. Art is pixel art. A hand of 4 cards sits at the bottom left, fanned (rotations −10.5°, −3.5°, +3.5°, +10.5°, 56px apart), half hidden below the screen edge. Each card is 16×22 art pixels drawn at 3.5px (56×77px): dark #1a1014 outline, cream #fff6d8 frame, a colored art panel with an 8×8 pixel icon (sword, fire, lightning or ice), a dark text box, and a mint #5BE3B0 cost gem in the top-left corner; a soft drop shadow 4px right and 6px down. An orange pixel slime enemy (16×12 art pixels at 5px, 80×60px) stands on the ground about 140px to the right of the rightmost card, with a 72×9px orange #FF7A3D health bar above it. All sizes are screen pixels — scale them to your own cards. Times are seconds, t = 0 is the moment the played card hits the enemy. One card is played every second: the rightmost card rises 8px as it becomes ready (t = −0.7 to −0.58), then is played (each effect below says how). On hit, shared by all six: the slime flashes white for 0.08s, squashes to 118% × 85% and springs back over 0.15s, is pushed 14px back and returns over 0.3s, and its health bar drops by 1/4 (the lost part shows white and drains between 0.12s and 0.4s). Every 4th hit defeats it: it squashes flat in 0.14s and bursts into 10 cream puffs, then a new slime drops in from 120px above at t = 0.45s on a bouncy spring and its full bar fades in at 0.62s. After each hit, the remaining cards slide one slot right over 0.3s (easeOutCubic) and a new card is drawn in from off-screen left.

The effect:
From t = −0.5 to −0.32s (easeOutCubic), lift the ready card 26px straight up, scale it 100% → 115% and straighten its rotation to 0°. …

The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.

2  Flip Reveal
The card spins once in the air for 0.3s, flashes white, then dashes in.

Full prompt in the pack

3  Glow Trail
The card zips to the enemy in 0.2s, leaving 6 fading mint afterimages.

Full prompt in the pack

4  Slam & Shake
The card hovers at 115%, slams down in 0.1s; the scene shakes 6px.

Full prompt in the pack

5  Dissolve Burst
The card breaks into 88 pixel bits that stream into the enemy in 0.25s.

Full prompt in the pack

6  Snap & Charge
The card snaps to center at 140%, charges 8 gold rays, then fires.

Full prompt in the pack

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