Six card draw effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.
Add this game-feel effect to my 2D game: Card Draw — Flip Reveal. Reference scene (context only — map it onto my own characters and sizes): A 2D card game. Art is pixel art. A face-down deck (a stack of 5 card backs, each offset 2px left and 3px down) stands on the left. A hand of 5 cards sits along the bottom, fanned (rotations −10°, −5°, 0°, +5°, +10°, 60px apart, the outer cards 8px lower), half hidden below the screen edge. Each card is 16×22 art pixels drawn at 3.5px (56×77px): dark #1a1014 outline, cream #fff6d8 frame, a colored art panel with an 8×8 pixel icon (sword, fire, lightning or ice), a dark text box, and a mint #5BE3B0 cost gem in the top-left corner; a soft drop shadow 4px right and 6px down. The card back is orange #FF7A3D with a dotted pattern and a gold #FFC24B diamond. All sizes are screen pixels — scale them to your own cards. Times are seconds, t = 0 is the moment the drawn card lands in the leftmost hand slot. One card is drawn every second. Shared by all six: from t = −0.3s to 0 (easeOutCubic) every hand card slides one slot right, and the rightmost card slides off the right edge, dropping 50px and turning to +24°, so the hand always holds 5 cards. Unless an effect says otherwise, the drawn card travels from the top of the deck to the leftmost slot along a quadratic Bézier whose control point is halfway across and 40–60px above the deck, from t = −0.3s to 0 (easeInOutCubic), turning to the slot's −10°. The effect: From t = −0.3s to 0, move the card from the deck to the leftmost slot along the shared arc (control point 60px above the deck). …
The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack
Full prompt in the pack