Game Feel PromptsPack $15

Card Draw Part 1

Six card draw effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.

1  Flip Reveal
The card leaves the deck face-down and flips face-up mid-arc in 0.3s.
Peek at full prompt 1
Add this game-feel effect to my 2D game: Card Draw — Flip Reveal.

Reference scene (context only — map it onto my own characters and sizes):
A 2D card game. Art is pixel art. A face-down deck (a stack of 5 card backs, each offset 2px left and 3px down) stands on the left. A hand of 5 cards sits along the bottom, fanned (rotations −10°, −5°, 0°, +5°, +10°, 60px apart, the outer cards 8px lower), half hidden below the screen edge. Each card is 16×22 art pixels drawn at 3.5px (56×77px): dark #1a1014 outline, cream #fff6d8 frame, a colored art panel with an 8×8 pixel icon (sword, fire, lightning or ice), a dark text box, and a mint #5BE3B0 cost gem in the top-left corner; a soft drop shadow 4px right and 6px down. The card back is orange #FF7A3D with a dotted pattern and a gold #FFC24B diamond. All sizes are screen pixels — scale them to your own cards. Times are seconds, t = 0 is the moment the drawn card lands in the leftmost hand slot. One card is drawn every second. Shared by all six: from t = −0.3s to 0 (easeOutCubic) every hand card slides one slot right, and the rightmost card slides off the right edge, dropping 50px and turning to +24°, so the hand always holds 5 cards. Unless an effect says otherwise, the drawn card travels from the top of the deck to the leftmost slot along a quadratic Bézier whose control point is halfway across and 40–60px above the deck, from t = −0.3s to 0 (easeInOutCubic), turning to the slot's −10°.

The effect:
From t = −0.3s to 0, move the card from the deck to the leftmost slot along the shared arc (control point 60px above the deck). …

The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.

2  Center Preview
The card pops to center at 150%, holds 0.28s, then drops into the hand.

Full prompt in the pack

3  Snap Squash
The card zips in 0.15s, squashes to 120% × 80%, then springs back.

Full prompt in the pack

4  Hand Ripple
As the card lands, each hand card hops 12px in turn, 0.05s apart.

Full prompt in the pack

5  Edge Glow
On landing, a mint outline pulses and a ring grows 16px and fades.

Full prompt in the pack

6  Rarity Shine
A shine sweeps the card in 0.25s; rare cards add rays and sparkles.

Full prompt in the pack

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