Game Feel PromptsPack $15

Bomb Clear Part 1

Six bomb clear effects on the same scene. Copy any short prompt for free, and peek at the start of full prompt 1 to see how detailed they are. The full prompts are in the pack.

1  Ring Wipe
A mint ring grows to 340px in 0.3s; bullets pop as the ring reaches them.
Peek at full prompt 1
Add this game-feel effect to my 2D game: Bomb Clear — Ring Wipe.

Reference scene (context only — map it onto my own characters and sizes):
A horizontal 2D shooter. Art is pixel art; all sizes below are screen pixels — scale them to your own sprites. Times are seconds, t = 0 is the bomb going off. The player ship (15×9 art pixels at 6px, about 90×54px, light gray #d8e2ea hull, mint #5BE3B0 cockpit, dark #1a1014 outline) sits on the left facing right, bobbing ±3px twice a second, with a flickering orange #FF7A3D / gold #FFC24B engine flame. Three winged orange slime enemies (about 64×48px, small flapping gold wings) hover on the right, about 300–330px in front of the ship, 52px apart vertically, each bobbing ±4px once a second. Starting 0.12s after each bomb, every enemy fires a fan of 3 bullets (38% / about 22° apart, the fan slowly swinging ±0.32 rad once a second) 8 times a second, flying left at 230px/s, so the screen fills with about 60 bullets within a second. A bullet is a 6×6 art-pixel ball at 3px (18×18px): dark #1a1014 outline, orange #ff9f43 rim, cream #ffe2a8 body and a white #ffffff core. Every second the ship throws a bomb: 0.2s before t = 0 the ship kicks back 4px and flashes 50% white, and a round mint bomb (7×9 art pixels at 4px) arcs 30px up from the gun to the middle of the screen, about 180px in front of the ship, spinning in 90° steps. At t = 0 it explodes and every bullet on screen is cleared; the enemies flash 80% white fading over 0.08s but survive, and new bullets start again at 0.12s. Background: very dark #120d12 with 3 layers of small cream stars scrolling left at 40, 120 and 240px/s (the fastest drawn as 12px streaks). Unless an effect says otherwise, the blast is a pixel disc (6px cells) growing from radius 10 to 44px over 0.14s (easeOutCubic), gold #FFC24B with a white core at 55% of the radius, fading 1 → 0, and each cleared bullet becomes a small cream #fff6d8 plus-shaped spark (3px thick, 14px shrinking to 4px) that fades over 0.12s where the bullet was.

The effect:
Instead of clearing all bullets at once, sweep them with a ring. …

The rest of this prompt — exact sizes, easing, colors and particle counts — and full prompts 2–6 are in the pack.

2  White Flash
The bomb flashes the screen white at 45% and fades it out in 0.1s.

Full prompt in the pack

3  Bullets to Coins
Every bullet turns into a coin, then the coins fly into the ship by 0.6s.

Full prompt in the pack

4  Hit-Stop Freeze
Everything freezes for 0.14s with the bullets drawn white, then bursts.

Full prompt in the pack

5  Screen Shake
The bomb shakes the whole scene 8px and settles over 0.25s.

Full prompt in the pack

6  Radial Lines
16 gold light rays shoot out 320px; the bullets are blown away and fade.

Full prompt in the pack

Get all 312 full prompts — $15 More sets